Endurance Race League SEASON OVER. RACE SUNDAY AT 1:30
Moderator: Forum Moderators
Race 5 of 7 Results
1 - [TSB]Cesar-----34.58.700
2 - Mouse-----------+9.149
3 - [GPRR]BluT-----+16.171
4 - Finster-----------+1Lap
5 - [WCR]Matti------+1Lap
6 - JUHA-------------+4Laps
thank you all who participated in the race today
yes, the track has a bridge going over the track, and everyone in the race did not have that file, so it acted like an invisible wall in the grass.
point standings i will post later, i need rest now.
2 - Mouse-----------+9.149
3 - [GPRR]BluT-----+16.171
4 - Finster-----------+1Lap
5 - [WCR]Matti------+1Lap
6 - JUHA-------------+4Laps
thank you all who participated in the race today
yes, the track has a bridge going over the track, and everyone in the race did not have that file, so it acted like an invisible wall in the grass.
point standings i will post later, i need rest now.

Season 2 Information
i am now working on plans for season 2 of the enduracne league, here is what to expect -
- qualifying. practice (laps depends on track) and then 3 laps for qualifying, each with ghost mode. then for the race, the cars will line up on a custom starting grid (the field will have to line up manually) the new starting grid spreads the cars out more, to make qualifyng really worth doing.
- new tracks, i am making 6 new tracks, 5 ovals and 1 road course. each track is much better than the current tracks, it includes blue edges, red cars (like real life NASCAR's rescue cars), a garage area and more to look at.
- new car. that includes new image (jazzy gave me the image but no pat file, so i cant use it yet), new sound, i know the sound now is a bit "rough" but the next will be much better. also i will tune the car to make sure sliding does not happen, so it will make the car lose grip and slide off or just slow way down.
- new rules and points system, i have not given much thought on this yet, but as season 2 gets closer, i will. here are some ideas
- bonus points for getting pole
- bonus points for letting mouse pass you
well i just wanted to let you all know about this, and that season 2 will be great.
- qualifying. practice (laps depends on track) and then 3 laps for qualifying, each with ghost mode. then for the race, the cars will line up on a custom starting grid (the field will have to line up manually) the new starting grid spreads the cars out more, to make qualifyng really worth doing.
- new tracks, i am making 6 new tracks, 5 ovals and 1 road course. each track is much better than the current tracks, it includes blue edges, red cars (like real life NASCAR's rescue cars), a garage area and more to look at.
- new car. that includes new image (jazzy gave me the image but no pat file, so i cant use it yet), new sound, i know the sound now is a bit "rough" but the next will be much better. also i will tune the car to make sure sliding does not happen, so it will make the car lose grip and slide off or just slow way down.
- new rules and points system, i have not given much thought on this yet, but as season 2 gets closer, i will. here are some ideas
- bonus points for getting pole
- bonus points for letting mouse pass you
well i just wanted to let you all know about this, and that season 2 will be great.

No, you're posting it a half hour BEFORE the team cup. 
Cause they said 18 GMT, 6 PM. And here on the US East Coast (You and Me) that's -5 GMT, so 1 PM. Yours starts at 1 30. So... Yeah.
Cause they said 18 GMT, 6 PM. And here on the US East Coast (You and Me) that's -5 GMT, so 1 PM. Yours starts at 1 30. So... Yeah.

Fastest Lap Times (EasySlider; 7/28/05):
Minileap: 10.054 Working On: 9.900
Sandslid: 17.415 Working On: 17.200
Forestry: 24.851 Working On: 24.600

