i updated gfx drivers and now the game gets stretched.
how to get back the black borders at left/right side in turbosliders?
yes, i did a lot of ingame things to test if it works...
yes, i googled at least 30 minutes...where i found only 100% of people asking and responding how to get rid of the black borders -.-
and no, i dont want to play turbosliders in my desktop resolution.
and no, i dont want to deinstall the gfx drivers
my settings:
windows 7 64 bit
geforce gtx 260
desktop resolution 1680x1050
# Video settings
FullScreen 1
DoubleBuffer 1
OpenGL 1
DirectX 0
ScreenXSize 800
ScreenYSize 600
PreferredScale 1.000000
FitInScreen 0
UseFixedLoadScale 1
AdjustCameraBySpeed 1
EnlargeToFitInScreen 1
MenuEffects 0
ShowTireMarks 0
AlphaBlending 1
Lightmapping 0
ShowSmoke 0
ShowShadows 1
FixedFPS 1
HudMode 1
- enlargetofitinscreen 0 doesnt help
- im not gonna play ts in 1680x1050
- im not gonna play ts in windowmode
Video Settings - forcing black borders for widescreen (done)
Moderator: Forum Moderators
Video Settings - forcing black borders for widescreen (done)
Last edited by Mike Nike on Wed Nov 30, 2011 10:07 pm, edited 2 times in total.
just configured in nvidia settings that ts can use a 960x600...
testing in ts went well..
pro: chatlines are similar big like in 800x600
pro: i could see more far what happens at left and right side of the screen
contra: that actually can distract more than it helps, but not sure..
contra: the sweet small tracks, like basic and waves i got to drive in full window, which feels kinda weird lol - usually i have stats-bar visible or, if off, there are black borders at top and bottom of screen, which seems to improve aiming/timing, because eyes focus on a smaller part of the screen
so...good alternative, but if possible ill try to get back the left/right black borders to simulate the size of my old non-widescreen monitor.
edit:
found out that fitinscreen 1 helps to display small tracks in 960x600 just like in 800x600...unfortunately that would be only senseful for situations where the next tracks dont include bigger tracks
edit:
found a solution...
in nvidia settings, scale mode taken by gpu did the trick
testing in ts went well..
pro: chatlines are similar big like in 800x600
pro: i could see more far what happens at left and right side of the screen
contra: that actually can distract more than it helps, but not sure..
contra: the sweet small tracks, like basic and waves i got to drive in full window, which feels kinda weird lol - usually i have stats-bar visible or, if off, there are black borders at top and bottom of screen, which seems to improve aiming/timing, because eyes focus on a smaller part of the screen
so...good alternative, but if possible ill try to get back the left/right black borders to simulate the size of my old non-widescreen monitor.
edit:
found out that fitinscreen 1 helps to display small tracks in 960x600 just like in 800x600...unfortunately that would be only senseful for situations where the next tracks dont include bigger tracks
edit:
found a solution...
in nvidia settings, scale mode taken by gpu did the trick

