output.txt error when trying to start Turbo Sliders
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Nebfire
output.txt error when trying to start Turbo Sliders
This is frustrating! Here's the error output.txt is showing. I haven't a clue what all this means:
No player store file found, returning empty
Could not open sliders.ini, using defaults
Debug flags to ACGEHhILMNRSTFfVv
I init()
I SDL initialized
Main window properties:
640 x 480 bpp: 32 Bpp: 4 pitch: 2560 size: 1200 kB (1228800)
RGBA masks: ff0000,ff00,ff,0 shifts: 16,8,0,0 losses: 0,0,0,8
colorkey: 0 alpha: 255
SWSURFACE: 0 HWSURFACE: 1 ASYNCBLIT: 0 ANYFORMAT: 0
HWPALETTE: 0 DOUBLEBUF: 0 FULLSCREEN: 1 OPENGL: 0
OPENGLBLIT: 0 RESIZABLE: 0 HWACCEL: 0 SRCCOLORKEY: 0
RLEACCEL: 0 SRCALPHA: 0 PREALLOC: 0
I initAudio()
A Initializing audio
A ALDriver_init(24)
A ALDriver_init
No player store file found, returning empty
Could not open sliders.ini, using defaults
Debug flags to ACGEHhILMNRSTFfVv
I init()
I SDL initialized
Main window properties:
640 x 480 bpp: 32 Bpp: 4 pitch: 2560 size: 1200 kB (1228800)
RGBA masks: ff0000,ff00,ff,0 shifts: 16,8,0,0 losses: 0,0,0,8
colorkey: 0 alpha: 255
SWSURFACE: 0 HWSURFACE: 1 ASYNCBLIT: 0 ANYFORMAT: 0
HWPALETTE: 0 DOUBLEBUF: 0 FULLSCREEN: 1 OPENGL: 0
OPENGLBLIT: 0 RESIZABLE: 0 HWACCEL: 0 SRCCOLORKEY: 0
RLEACCEL: 0 SRCALPHA: 0 PREALLOC: 0
I initAudio()
A Initializing audio
A ALDriver_init(24)
A ALDriver_init
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Nebfire
OK, so running TS with the command line switch for turning off the audio allows it to start. Audio? Sheesh! I have a lot of games on my system and none of them has ever had a problem with my audio hardware/drivers. I have an Asus A7N8x Deluxe Motherboard with nForce2.
Any help would be appreciated.
Thanks,
Nebfire
Any help would be appreciated.
Thanks,
Nebfire
I would believe that this is your problem:
http://www.jollygoodgames.com/forum/viewtopic.php?t=20
Old nVidia drivers unfortunately have a buggy OpenAL support. You can either upgrade the drivers or try to use DirectSound instead of DirectSound3D.
Let us know if that helps!
http://www.jollygoodgames.com/forum/viewtopic.php?t=20
Old nVidia drivers unfortunately have a buggy OpenAL support. You can either upgrade the drivers or try to use DirectSound instead of DirectSound3D.
Let us know if that helps!
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Nebfire
Thanks for the info Ande,
I already tried using all the audio options TS shows. I used the switch to turn audio off the audio when starting and then turn it back on in the audio settings within TS. Same error message every time.
Anyway, I'm not quite sure I want to take on the headach of changing from the ASUS 1.16 to nVidia's nForce 5.10 unified drivers just yet. It does seem rather strange that I've not had any problems with any game I've run on my system yet (well over 25 or 30 by now - old and new).
I'm hoping Jollygood will come out with a patch. I imagine there must be a few other running into the same problem.
I already tried using all the audio options TS shows. I used the switch to turn audio off the audio when starting and then turn it back on in the audio settings within TS. Same error message every time.
Anyway, I'm not quite sure I want to take on the headach of changing from the ASUS 1.16 to nVidia's nForce 5.10 unified drivers just yet. It does seem rather strange that I've not had any problems with any game I've run on my system yet (well over 25 or 30 by now - old and new).
I'm hoping Jollygood will come out with a patch. I imagine there must be a few other running into the same problem.
I know you have already had to do lots of work because of this and I am sorry for that, but it would still be helpful to know whether you tried setting driver to DirectSound instead of default or DirectSound3D. It would help to know this to be able to make a version that could work on systems with the buggy nVidia driver.Nebfire wrote: I already tried using all the audio options TS shows. I used the switch to turn audio off the audio when starting and then turn it back on in the audio settings within TS. Same error message every time.
Yes, this is a very big problem and I would love to make a patch that fixes it. The reason why you haven't bumped into it earlier is probably that not many games use OpenAL so far. Most Windows games use DirectSound directly but OpenAL is a platform-independent sound library which allows it to be used in Linux, too. Unfortunately, the old nVidia driver is incompatible with it. I really hate this, too, and I would really like to find a workaround but there doesn't seem to be easy solutions. I can add a check in the installer that tells about the problem without causing the crash. But if I get the information that using DirectSound as the driver works, I might do that. (You would lose 3D sounds, though.)Anyway, I'm not quite sure I want to take on the headach of changing from the ASUS 1.16 to nVidia's nForce 5.10 unified drivers just yet. It does seem rather strange that I've not had any problems with any game I've run on my system yet (well over 25 or 30 by now - old and new).
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Guest
Wow! Thanks for the quick reply Ande.
Here's what I've tried:
I used the "-snd 0" switch to get TS running. Then, under the Audio/Settings/Driver ("Audio On" was showing "No" of course), I tried each option one at a time:
Default
Directsound
Directsound3D
MMSYSTEM
After changing the "Audio On" to "Yes" each time, I get the same error.
Hope this helps
Here's what I've tried:
I used the "-snd 0" switch to get TS running. Then, under the Audio/Settings/Driver ("Audio On" was showing "No" of course), I tried each option one at a time:
Default
Directsound
Directsound3D
MMSYSTEM
After changing the "Audio On" to "Yes" each time, I get the same error.
Hope this helps
Thank you for your information! It is a bit bad news, though, that it didn't work with any of the drivers. I was thinking about making a patch that would have forced driver to be DirectSound if it had worked and the game would have crashed last time when doing the initialization.Anonymous wrote: I used the "-snd 0" switch to get TS running. Then, under the Audio/Settings/Driver ("Audio On" was showing "No" of course), I tried each option one at a time:
Default
Directsound
Directsound3D
MMSYSTEM
After changing the "Audio On" to "Yes" each time, I get the same error.
Now I'm afraid I don't know any solution to this but to update the drivers. I have asked the problem from OpenAL mailing list and there doesn't seem to be any other solution. I can of course still make a system that detects the problem the second time you start the program but all it would do would be to ask to update the audio drivers.
I can tell you that I also think this is a big problem that should be solved. Unfortunately, as it is a crash bug in the audio driver, I don't seem to have any other workaround than to ask to update the driver.
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Guest
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Guest
