output.txt error when trying to start Turbo Sliders

Talk about your ideas, rants, raves, technical issues, and problems.

Moderator: Forum Moderators

Post Reply
Nebfire

output.txt error when trying to start Turbo Sliders

Post by Nebfire » Thu Dec 16, 2004 4:38 am

This is frustrating! Here's the error output.txt is showing. I haven't a clue what all this means:

No player store file found, returning empty
Could not open sliders.ini, using defaults
Debug flags to ACGEHhILMNRSTFfVv
I init()
I SDL initialized
Main window properties:
640 x 480 bpp: 32 Bpp: 4 pitch: 2560 size: 1200 kB (1228800)
RGBA masks: ff0000,ff00,ff,0 shifts: 16,8,0,0 losses: 0,0,0,8
colorkey: 0 alpha: 255
SWSURFACE: 0 HWSURFACE: 1 ASYNCBLIT: 0 ANYFORMAT: 0
HWPALETTE: 0 DOUBLEBUF: 0 FULLSCREEN: 1 OPENGL: 0
OPENGLBLIT: 0 RESIZABLE: 0 HWACCEL: 0 SRCCOLORKEY: 0
RLEACCEL: 0 SRCALPHA: 0 PREALLOC: 0
I initAudio()
A Initializing audio
A ALDriver_init(24)
A ALDriver_init

Nebfire

Post by Nebfire » Thu Dec 16, 2004 4:57 am

OK, so running TS with the command line switch for turning off the audio allows it to start. Audio? Sheesh! I have a lot of games on my system and none of them has ever had a problem with my audio hardware/drivers. I have an Asus A7N8x Deluxe Motherboard with nForce2.

Any help would be appreciated.

Thanks,
Nebfire

User avatar
Ande
Game Developer
Game Developer
Posts: 487
Joined: Thu Oct 14, 2004 9:43 pm

Post by Ande » Thu Dec 16, 2004 9:55 am

I would believe that this is your problem:

http://www.jollygoodgames.com/forum/viewtopic.php?t=20

Old nVidia drivers unfortunately have a buggy OpenAL support. You can either upgrade the drivers or try to use DirectSound instead of DirectSound3D.

Let us know if that helps!

Nebfire

Post by Nebfire » Thu Dec 16, 2004 9:23 pm

Thanks for the info Ande,

I already tried using all the audio options TS shows. I used the switch to turn audio off the audio when starting and then turn it back on in the audio settings within TS. Same error message every time.

Anyway, I'm not quite sure I want to take on the headach of changing from the ASUS 1.16 to nVidia's nForce 5.10 unified drivers just yet. It does seem rather strange that I've not had any problems with any game I've run on my system yet (well over 25 or 30 by now - old and new).

I'm hoping Jollygood will come out with a patch. I imagine there must be a few other running into the same problem.

User avatar
Ande
Game Developer
Game Developer
Posts: 487
Joined: Thu Oct 14, 2004 9:43 pm

Post by Ande » Thu Dec 16, 2004 9:43 pm

Nebfire wrote: I already tried using all the audio options TS shows. I used the switch to turn audio off the audio when starting and then turn it back on in the audio settings within TS. Same error message every time.
I know you have already had to do lots of work because of this and I am sorry for that, but it would still be helpful to know whether you tried setting driver to DirectSound instead of default or DirectSound3D. It would help to know this to be able to make a version that could work on systems with the buggy nVidia driver.
Anyway, I'm not quite sure I want to take on the headach of changing from the ASUS 1.16 to nVidia's nForce 5.10 unified drivers just yet. It does seem rather strange that I've not had any problems with any game I've run on my system yet (well over 25 or 30 by now - old and new).
Yes, this is a very big problem and I would love to make a patch that fixes it. The reason why you haven't bumped into it earlier is probably that not many games use OpenAL so far. Most Windows games use DirectSound directly but OpenAL is a platform-independent sound library which allows it to be used in Linux, too. Unfortunately, the old nVidia driver is incompatible with it. I really hate this, too, and I would really like to find a workaround but there doesn't seem to be easy solutions. I can add a check in the installer that tells about the problem without causing the crash. But if I get the information that using DirectSound as the driver works, I might do that. (You would lose 3D sounds, though.)

Guest

Post by Guest » Thu Dec 16, 2004 10:09 pm

Wow! Thanks for the quick reply Ande.

Here's what I've tried:

I used the "-snd 0" switch to get TS running. Then, under the Audio/Settings/Driver ("Audio On" was showing "No" of course), I tried each option one at a time:

Default
Directsound
Directsound3D
MMSYSTEM

After changing the "Audio On" to "Yes" each time, I get the same error.

Hope this helps

User avatar
Ande
Game Developer
Game Developer
Posts: 487
Joined: Thu Oct 14, 2004 9:43 pm

Post by Ande » Thu Dec 16, 2004 10:39 pm

Anonymous wrote: I used the "-snd 0" switch to get TS running. Then, under the Audio/Settings/Driver ("Audio On" was showing "No" of course), I tried each option one at a time:

Default
Directsound
Directsound3D
MMSYSTEM

After changing the "Audio On" to "Yes" each time, I get the same error.
Thank you for your information! It is a bit bad news, though, that it didn't work with any of the drivers. I was thinking about making a patch that would have forced driver to be DirectSound if it had worked and the game would have crashed last time when doing the initialization.

Now I'm afraid I don't know any solution to this but to update the drivers. I have asked the problem from OpenAL mailing list and there doesn't seem to be any other solution. I can of course still make a system that detects the problem the second time you start the program but all it would do would be to ask to update the audio drivers.

I can tell you that I also think this is a big problem that should be solved. Unfortunately, as it is a crash bug in the audio driver, I don't seem to have any other workaround than to ask to update the driver.

Guest

Post by Guest » Thu Dec 16, 2004 11:01 pm

Thanks Ande, I may just brave it and head on into the world of the unknown when it comes to upgrading nForce drivers.

Thanks again Ande

User avatar
Ande
Game Developer
Game Developer
Posts: 487
Joined: Thu Oct 14, 2004 9:43 pm

Post by Ande » Thu Dec 16, 2004 11:09 pm

Anonymous wrote:Thanks Ande, I may just brave it and head on into the world of the unknown when it comes to upgrading nForce drivers.
I sincerely hope it doesn't break anything :).

Guest

Post by Guest » Mon Dec 20, 2004 6:56 pm

Nope! Nothing broke. I selected the audio drivers update only. Now TS works perfect (Default, Directsound and Directsound3D - not sure what MMSYSTEM is).

Thanks

Post Reply