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Jarno
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Post by Jarno » Mon Oct 09, 2006 7:18 pm

Mouse wrote:
Jarno wrote:J_BridgeTooFar
Name taken from Battlefield 2? :)

PS - many of my track's names are taken from other games games, i suck at thinking of good ones. :P
Actually i watch movie of that name. A Bridge Too Far 1977 :)

When you do over 100tracks, creating good names for track is very hard :)
Spinnering on limits...

Jarno
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Post by Jarno » Thu Oct 12, 2006 1:48 pm

J_GrandStadium

Image

New stuff :)
Spinnering on limits...

Janne
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Post by Janne » Thu Oct 12, 2006 5:42 pm

3 new tracks:
Jn_Anorm, Jn_Jidara, Jn_Bronkworth
ImageImageImage
Download all

Guest

Post by Guest » Thu Oct 12, 2006 9:10 pm

Why isn't JA_Zandvoort an F1 track? :? Mouse said it wasnt.

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Mouse
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Post by Mouse » Thu Oct 12, 2006 9:51 pm

www.formula1.com - You can see all current F1 tracks.

Jarno your new track looks awesome. :)
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Guest

Post by Guest » Fri Oct 13, 2006 12:46 am

I have yet to see Jarnos tracks... ok i saw the site. Thanks Mouse!:)

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Anddru
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Post by Anddru » Fri Oct 13, 2006 1:17 pm

So it's time for one more PB Track. I have called it ChaosPB because there can be much chaos if you play with more than 1vs1 :)

Picture here, download on my website (see link in signatur).

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//Anddru[/img]
In my new website you can find my tracks and cars!
http://druerne.org/ts

Hope you will enjoy!

Guest

Post by Guest » Fri Oct 13, 2006 7:36 pm

Yea expesially with the bumper cars! :lol:

Janne
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Post by Janne » Thu Oct 19, 2006 3:28 pm

New circuit, Jn_Hunbrand. Available on my website.

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Guest

Post by Guest » Sun Oct 29, 2006 2:29 am

I will be making a track shortly

wazaari
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Post by wazaari » Sun Oct 29, 2006 12:14 pm

Reaper wrote:I will be making a track shortly
me too

Jarno
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Post by Jarno » Tue Oct 31, 2006 5:24 pm

J_Korpitie
Image


J_Vesmas
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Spinnering on limits...

Jeffrey
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TSM RELEASE NEW TRACK - JEREZ

Post by Jeffrey » Sun Nov 05, 2006 10:36 am

Last edited by Jeffrey on Sat Feb 23, 2008 11:11 am, edited 1 time in total.

Janne
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Post by Janne » Mon Nov 06, 2006 12:45 pm

Jn_Saksiring and Jn_Weirhum. Available on my site.
Image Image

Jeffrey
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Post by Jeffrey » Wed Nov 15, 2006 6:26 pm

DATA REMOVED
Last edited by Jeffrey on Wed Dec 19, 2007 1:04 pm, edited 2 times in total.

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benzinfurz
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Post by benzinfurz » Wed Nov 15, 2006 9:01 pm

Is there any special car for AUTOBAHN
track looks nice and is drivable (only a bit boring ;))
dies irae, dies illa
solvet saeclum in favilla
www.benzinfurz-ts.de.vu/

Jeffrey
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Post by Jeffrey » Wed Nov 15, 2006 11:31 pm

Speeder looks fine on AUTOBAHN

dby
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Post by dby » Wed Nov 15, 2006 11:42 pm

Looks really nice, but it seems way too big for the standard ts cars. Compare to the car wrecks beside the road. My Easy Slider almost look like RC car beside 'em.

dby
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Post by dby » Wed Nov 15, 2006 11:52 pm

Illegal street racing 02:
Image
http://hem.spray.se/dby/ts/Dby-Illegal_ ... ing_02.zip

Get Illegal street racing 01 and other tracks here: http://hem.spray.se/dby/ts/

Jeffrey
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Post by Jeffrey » Thu Nov 16, 2006 3:25 pm

TRACK REMOVED
Last edited by Jeffrey on Thu Dec 20, 2007 12:40 pm, edited 2 times in total.

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-wolf-
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Post by -wolf- » Thu Nov 16, 2006 8:11 pm

omg! the images are great! how did u make them sooooooo real?
Image
Image

Janne
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Post by Janne » Fri Nov 17, 2006 11:52 am

Those are modified tracks from other game.
http://www.terragame.com/screens/mad_cars.jpg

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-wolf-
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Post by -wolf- » Fri Nov 17, 2006 12:55 pm

oh, cool
Image
Image

Jeffrey
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Post by Jeffrey » Fri Nov 17, 2006 3:08 pm

DATA REMOVED
Last edited by Jeffrey on Wed Dec 19, 2007 1:04 pm, edited 1 time in total.

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Etmil
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Post by Etmil » Fri Nov 17, 2006 4:02 pm

Wolf, basically, if you want, you can take any picture and drive on it, as long as you can make the pattern file correctly.. but getting the pictures and 'drawing' the terrains and the surroundings is kind of difficult. What I think Jeffrey has done here, is that he's taken a track from some other game and basically converted it to TS track format. If you could draw such a picture from scratch, you could drive on it as well.
Jeffrey, I really like what you have done with these. If only we could somehow combine these awesome terrains with Puna's magnificent track schemes, jumps [for example jumping down a plateau], tunnels and bridges on which the track turns and also [my personal favourite wish-feature for future TS] night driving, then you can just imagine what a great game it would be :) Of course track making would be a lot more difficult than it already is, but the fun level will surely compensate :)

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