Turbo Sliders future

Discussion related to Turbo Sliders and beta version feedback.

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Ande
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Post by Ande » Fri Aug 29, 2008 10:10 pm

For non-newbies, the new /source command can help server setup. You can for example make a file named punaball.src and when running a server, admin command /source punaball executes all commands that are found in the file. This way, you can make lots of different setups which can be quite easily run with only one command.

And about video recordings, 2.0.0 will probably be able to play old recordings but not the other way around.

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Post by Xerez » Fri Aug 29, 2008 10:38 pm

Would it be possible to make some kind of moving objects in the future (maybe not in this version)?.. Would be cool in for example teamplay as a kind of obstacle, also as a kind of keeper in punaball moving from side to side.

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Post by dede » Fri Aug 29, 2008 11:39 pm

Something I was wondering.. you can kick and ban spectators, and also list them using the /who command. Maybe it's a stupid question, but how do you recognise who is who? I hope it doesn't show "<Spectator> F*** off admin!", but something like "<Spectator1>..." or "<82.253.33.221>..". As I said, stupid question, but maybe you forgot it :P

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Post by dby » Sat Aug 30, 2008 3:32 am

Awesome news!

I'm intrigued by this gravity feature. And free starting positions :)

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Post by Ande » Sat Aug 30, 2008 6:52 am

dede wrote:Something I was wondering.. you can kick and ban spectators, and also list them using the /who command. Maybe it's a stupid question, but how do you recognise who is who? I hope it doesn't show "<Spectator> F*** off admin!", but something like "<Spectator1>..." or "<82.253.33.221>..". As I said, stupid question, but maybe you forgot it :P
Actually, that is pretty much how it will work. Who lists spectators as "Spectator 82.253.33.221" and when they talk, you see their IP instead of "Spectator", like "<82.253.33.221> hello". Not a pretty solution but I hope it works.

In the old version, spectator support was not really thought to be used a lot. It was just a byproduct of not crashing when 0 players tried to connect :). There was also no limit for them so they could have taken every client slot for a server and no real players could have connected. But in the new version, you can limit the number of spectators from 0 to 10 and there will always be room for 20 real players, too. One side effect is that people who have "SpectatorsAllowed 1" in their sliders.ini can only have one spectator until they increase that number.

I also hope someone has time and energy to actually test all this more extensively that I have done :).

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Post by Hini » Sat Aug 30, 2008 8:00 am

So i have a question about spectators... what if players have same external IP ? I mean situation when two guys have net from LAN or split by router, and one is riding and second is spectator and "disturbing" the game...

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Post by Ande » Sat Aug 30, 2008 8:21 am

Jazzyclub wrote: about the game, no bugs for me...the only thing is the track editor "the trackmakers know the problem when saving"
I guess this refers to the problem of having to add all custom file definitions again and again? I'm afraid it would be too hard to make it work every time correctly :(. But one suggested solution is to make your own include file which you include instead of tiles2.til. Editor should be able to keep that link correct. You can work with this version and when the track is finished, you can just "manually include" that file to the trk file. I mean, just cut'n'paste everything in your own tile file where Include tiles2.til was. That way, you should only have to do that once. But yes, I know all that is hard and nothing like what it could be in perfect world...

I have also given a thought to the problem of downloading broken tracks and what to do with them. One problem is that track loading can sometimes fail even if the track is ok, if for example you run out of video memory or have some other problems. I wouldn't like to delete tracks when that happens. Of course it could be possible to write better error code to see when that is the case and see when the problem was in incorrect format. Another problem is that the error can be in an included file. And sometimes the error is that some other file was not included beforehand, so the problem actually was not in that file but in another one, and you really can't delete anything since it might break other tracks.

So all in all, I would like to fix that but for now, I'm afraid of breaking anything more than it is now... I just hope people test their tracks well before releasing them and don't make changes afterwards :).

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Post by Ande » Sat Aug 30, 2008 8:30 am

Hini wrote:So i have a question about spectators... what if players have same external IP ? I mean situation when two guys have net from LAN or split by router, and one is riding and second is spectator and "disturbing" the game...
Yes, that could be a problem, you would both get banned if server admins decides to ban the spectator and not just limit the number of players. But I'm afraid I am not going to spend much more time on that for the next version, I hope that won't be a big issue. And it can also happen with non-spectators if someone keeps changing nicks and keeps disturbing others.

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Post by Rendy Andrian » Sat Aug 30, 2008 9:33 am

Anddru wrote:Le Mans - make it possible to drive with time
Yeah! I like that one!

But, it will be better if this version goes freeware. Will this version will go freeware?
RACING SINCE 2007
OFFICIAL SITE - BLOG - TWITTER

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Post by xzeal » Sat Aug 30, 2008 10:08 am

Rendy Andrian wrote:
Anddru wrote:Le Mans - make it possible to drive with time
Yeah! I like that one!

But, it will be better if this version goes freeware. Will this version will go freeware?
No it will not.

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Post by Anddru » Sat Aug 30, 2008 10:21 am

Ande wrote:I also hope someone has time and energy to actually test all this more extensively that I have done :).
I'm ready :D

And about tracks - it's also a problem that if people quit while sending, they get a broken file and it won't download it again before you go to downloads and delete it. If a file is broken, couldn't you just let it re-download? (Maybe you can't start in the race, but as soon as you get the error message, it re-downloads) Then you could start as soon as the download was done (maybe let others wait, maybe just let people start a little after). Guess there won't be any good way for first race, but in the next race the track will be fixed and no problem.
In my new website you can find my tracks and cars!
http://druerne.org/ts

Hope you will enjoy!

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Post by Ande » Sat Aug 30, 2008 11:38 am

Anddru wrote: And about tracks - it's also a problem that if people quit while sending, they get a broken file and it won't download it again before you go to downloads and delete it.
Is this really like this? I thought I coded it so that the track is not really added to track store until all files have been downloaded, so it should get redownloaded next time. I may of course have made a bug somewhere...
If a file is broken, couldn't you just let it re-download? (Maybe you can't
Yes it would be good if it was easy to do :).

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Post by Anddru » Sat Aug 30, 2008 11:57 am

Ande wrote:
Anddru wrote: And about tracks - it's also a problem that if people quit while sending, they get a broken file and it won't download it again before you go to downloads and delete it.
Is this really like this? I thought I coded it so that the track is not really added to track store until all files have been downloaded, so it should get redownloaded next time. I may of course have made a bug somewhere...
Well, I've tried it a lot of times, so guess you've made a bug :D

How can I reproduce it? I tried several times both quitting a server and exiting by client when track downloading was on. Every time I could download the track next time I joined the server. Maybe it is some certain point a certain track with which it happens?
In my new website you can find my tracks and cars!
http://druerne.org/ts

Hope you will enjoy!

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Post by xzeal » Sat Aug 30, 2008 12:01 pm

So let me be the first ass who opens this can of worms.

When will it be ready? And don't say "it's done when it's done".
In 2009?
In December 2008?
Before December this year?
November?
By October?

Please pick one or several of the above :).

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Post by Jarno » Sat Aug 30, 2008 12:46 pm

Editor has one big problem. Sometimes when you add tile it wont go position where your mouse is but like one pixel up/down/left/right. So its like tile isnt moving pixel by pixel but twice per pixel or something like that.
Spinnering on limits...

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Post by Hini » Sat Aug 30, 2008 2:14 pm

Ande wrote:
Hini wrote:So i have a question about spectators... what if players have same external IP ? I mean situation when two guys have net from LAN or split by router, and one is riding and second is spectator and "disturbing" the game...
Yes, that could be a problem, you would both get banned if server admins decides to ban the spectator and not just limit the number of players. But I'm afraid I am not going to spend much more time on that for the next version, I hope that won't be a big issue. And it can also happen with non-spectators if someone keeps changing nicks and keeps disturbing others.
So maybe you can add mute command ? like: /mute <ip> ?

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Post by Ande » Sat Aug 30, 2008 2:14 pm

xzeal wrote: When will it be ready? And don't say "it's done when it's done".
This depends on how many little features/fixes I still have to add :). But I hope to be able release a beta version "soon", in a couple of weeks. How long it will take to make an official release depends on how broken it is.

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Post by Rendy Andrian » Sat Aug 30, 2008 3:02 pm

xzeal wrote:
Rendy Andrian wrote:
Anddru wrote:Le Mans - make it possible to drive with time
Yeah! I like that one!

But, it will be better if this version goes freeware. Will


this version will go

freeware?
No it will not.
Ah crap!
RACING SINCE 2007
OFFICIAL SITE - BLOG - TWITTER

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Post by dede » Sat Aug 30, 2008 3:45 pm

Rendy Andrian wrote:Ah crap!
Can you please READ all the discussion BEFORE asking questions? It won't go freeware but demo will be extended to all the game.

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Post by Anddru » Sat Aug 30, 2008 4:33 pm

Some more features.

Make the possibility of more than 2 teams in Battle (and TeamPlay if you make that). Guess that it maybe will be kind of hard to code, and old tracks won't work with more than 2 teams, but could be quite nice.

Besides that, make better team-scores. When you play Battle/Xbumpz in teams you can't see how many points your team got (and if someone quit or switch team you loose the points you had). So maybe make a category "team scores" where you can see how many points the teams got, and how many rounds they have won.

Actually this could also be used for race.

Ps. don't know if it's stupid to come with those ideas to improvements of the game now, and if you wanna make 2.0.0 first, just tryna see if you can do it in 2.0.1 :)
In my new website you can find my tracks and cars!
http://druerne.org/ts

Hope you will enjoy!

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Post by xzeal » Sat Aug 30, 2008 4:46 pm

Ande wrote:
xzeal wrote: When will it be ready? And don't say "it's done when it's done".
This depends on how many little features/fixes I still have to add :). But I hope to be able release a beta version "soon", in a couple of weeks. How long it will take to make an official release depends on how broken it is.
Public beta or private beta?

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Post by Ande » Sat Aug 30, 2008 4:56 pm

xzeal wrote: Public beta or private beta?
Probably public. I will post a link in this forum.

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Post by Jazzyclub » Sat Aug 30, 2008 6:09 pm

what about including all the need file for a track in 1 file like .zip? in this way you cant miss some files during download if the server crash/shutdown/kicked ecc..

when you finish the download the game upzip it e let get rock!!

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Post by Scud » Sat Aug 30, 2008 6:39 pm

Dont know can we do this already, but i would like to do tracks like in word rallycar championship...i mean that you start your race from point A and finish is in point B. Hope you got what i mean. And more players in normal racing would be good, hope you Ande can do something about this (lol).
~siLciR <3~

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Post by xzeal » Sat Aug 30, 2008 7:16 pm

Ande wrote:
xzeal wrote: Public beta or private beta?
Probably public. I will post a link in this forum.
I'm very pleased, the next drunk punaball game is dedicated to your much appreciated hard work :).

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