Turbo Sliders future
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For non-newbies, the new /source command can help server setup. You can for example make a file named punaball.src and when running a server, admin command /source punaball executes all commands that are found in the file. This way, you can make lots of different setups which can be quite easily run with only one command.
And about video recordings, 2.0.0 will probably be able to play old recordings but not the other way around.
And about video recordings, 2.0.0 will probably be able to play old recordings but not the other way around.
Something I was wondering.. you can kick and ban spectators, and also list them using the /who command. Maybe it's a stupid question, but how do you recognise who is who? I hope it doesn't show "<Spectator> F*** off admin!", but something like "<Spectator1>..." or "<82.253.33.221>..". As I said, stupid question, but maybe you forgot it 
Actually, that is pretty much how it will work. Who lists spectators as "Spectator 82.253.33.221" and when they talk, you see their IP instead of "Spectator", like "<82.253.33.221> hello". Not a pretty solution but I hope it works.dede wrote:Something I was wondering.. you can kick and ban spectators, and also list them using the /who command. Maybe it's a stupid question, but how do you recognise who is who? I hope it doesn't show "<Spectator> F*** off admin!", but something like "<Spectator1>..." or "<82.253.33.221>..". As I said, stupid question, but maybe you forgot it
In the old version, spectator support was not really thought to be used a lot. It was just a byproduct of not crashing when 0 players tried to connect
I also hope someone has time and energy to actually test all this more extensively that I have done
I guess this refers to the problem of having to add all custom file definitions again and again? I'm afraid it would be too hard to make it work every time correctlyJazzyclub wrote: about the game, no bugs for me...the only thing is the track editor "the trackmakers know the problem when saving"
I have also given a thought to the problem of downloading broken tracks and what to do with them. One problem is that track loading can sometimes fail even if the track is ok, if for example you run out of video memory or have some other problems. I wouldn't like to delete tracks when that happens. Of course it could be possible to write better error code to see when that is the case and see when the problem was in incorrect format. Another problem is that the error can be in an included file. And sometimes the error is that some other file was not included beforehand, so the problem actually was not in that file but in another one, and you really can't delete anything since it might break other tracks.
So all in all, I would like to fix that but for now, I'm afraid of breaking anything more than it is now... I just hope people test their tracks well before releasing them and don't make changes afterwards
Yes, that could be a problem, you would both get banned if server admins decides to ban the spectator and not just limit the number of players. But I'm afraid I am not going to spend much more time on that for the next version, I hope that won't be a big issue. And it can also happen with non-spectators if someone keeps changing nicks and keeps disturbing others.Hini wrote:So i have a question about spectators... what if players have same external IP ? I mean situation when two guys have net from LAN or split by router, and one is riding and second is spectator and "disturbing" the game...
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Rendy Andrian
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I'm readyAnde wrote:I also hope someone has time and energy to actually test all this more extensively that I have done.
And about tracks - it's also a problem that if people quit while sending, they get a broken file and it won't download it again before you go to downloads and delete it. If a file is broken, couldn't you just let it re-download? (Maybe you can't start in the race, but as soon as you get the error message, it re-downloads) Then you could start as soon as the download was done (maybe let others wait, maybe just let people start a little after). Guess there won't be any good way for first race, but in the next race the track will be fixed and no problem.
Is this really like this? I thought I coded it so that the track is not really added to track store until all files have been downloaded, so it should get redownloaded next time. I may of course have made a bug somewhere...Anddru wrote: And about tracks - it's also a problem that if people quit while sending, they get a broken file and it won't download it again before you go to downloads and delete it.
Yes it would be good if it was easy to doIf a file is broken, couldn't you just let it re-download? (Maybe you can't
Well, I've tried it a lot of times, so guess you've made a bugAnde wrote:Is this really like this? I thought I coded it so that the track is not really added to track store until all files have been downloaded, so it should get redownloaded next time. I may of course have made a bug somewhere...Anddru wrote: And about tracks - it's also a problem that if people quit while sending, they get a broken file and it won't download it again before you go to downloads and delete it.
How can I reproduce it? I tried several times both quitting a server and exiting by client when track downloading was on. Every time I could download the track next time I joined the server. Maybe it is some certain point a certain track with which it happens?
So maybe you can add mute command ? like: /mute <ip> ?Ande wrote:Yes, that could be a problem, you would both get banned if server admins decides to ban the spectator and not just limit the number of players. But I'm afraid I am not going to spend much more time on that for the next version, I hope that won't be a big issue. And it can also happen with non-spectators if someone keeps changing nicks and keeps disturbing others.Hini wrote:So i have a question about spectators... what if players have same external IP ? I mean situation when two guys have net from LAN or split by router, and one is riding and second is spectator and "disturbing" the game...
This depends on how many little features/fixes I still have to addxzeal wrote: When will it be ready? And don't say "it's done when it's done".
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Rendy Andrian
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- Joined: Sun Nov 25, 2007 4:10 am
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Some more features.
Make the possibility of more than 2 teams in Battle (and TeamPlay if you make that). Guess that it maybe will be kind of hard to code, and old tracks won't work with more than 2 teams, but could be quite nice.
Besides that, make better team-scores. When you play Battle/Xbumpz in teams you can't see how many points your team got (and if someone quit or switch team you loose the points you had). So maybe make a category "team scores" where you can see how many points the teams got, and how many rounds they have won.
Actually this could also be used for race.
Ps. don't know if it's stupid to come with those ideas to improvements of the game now, and if you wanna make 2.0.0 first, just tryna see if you can do it in 2.0.1
Make the possibility of more than 2 teams in Battle (and TeamPlay if you make that). Guess that it maybe will be kind of hard to code, and old tracks won't work with more than 2 teams, but could be quite nice.
Besides that, make better team-scores. When you play Battle/Xbumpz in teams you can't see how many points your team got (and if someone quit or switch team you loose the points you had). So maybe make a category "team scores" where you can see how many points the teams got, and how many rounds they have won.
Actually this could also be used for race.
Ps. don't know if it's stupid to come with those ideas to improvements of the game now, and if you wanna make 2.0.0 first, just tryna see if you can do it in 2.0.1
Public beta or private beta?Ande wrote:This depends on how many little features/fixes I still have to add :). But I hope to be able release a beta version "soon", in a couple of weeks. How long it will take to make an official release depends on how broken it is.xzeal wrote: When will it be ready? And don't say "it's done when it's done".
Dont know can we do this already, but i would like to do tracks like in word rallycar championship...i mean that you start your race from point A and finish is in point B. Hope you got what i mean. And more players in normal racing would be good, hope you Ande can do something about this (lol).
~siLciR <3~


